

Story and Gameplay Intertwine A Little Too Much Finding out what worked and what didn’t was a major highlight for me. Through all this, you can spend hours upon hours of creating different decks to see what will fit your playstyle. As a result, their styles in gameplay differ drastically. Adding on to that is the fact that all three characters have completely different card sets. The game incentivizes you to play around with different strategies since situations are so varied. That said, the amount of deck experimentation with just one character is practically endless. As a result, the challenge in balancing the power of your negotiation and battle decks becomes a major part of finishing a run. The progression system is set up in a way that you’ll most likely become more powerful with one mode than the other. As you play, you’re rewarded with specific cards and upgrades depending on which mode you play in. I’m a sucker for large portraits and dialogueĭo You Wanna Talk it Out Or Catch These HandsĪt the beginning of a campaign, you’re given a negotiation deck and a battle deck. You won’t be able to encounter every event in a single run, but like any good roguelite, that’s what keeps the game fresh. Who you ally with and betray, who you kill or spare, what you buy or steal all have some kind of effect. Whichever character you pick, you’re given both minor and major choices that affect the gameplay, plot, and overall ending of your campaign. Between cults, corrupt police, employer vs laborer disputes, and more, the world is colorful and ready to be explored. Through each campaign, you discover more about the setting of Griftlands and the various politics that surround it. There’s Sal: a recently freed prisoner out for revenge, Smith: the black sheep son of an affluent family, and Rook: a retired police officer looking to get ahead through less than wholesome means. Set in a dystopian Mad Max-ish cyberpunk world, you’re given the option of playing three different characters-each with their own story campaign. Three Personalities, Three Fun-Filled Adventures (From L to R): Sal, Smith, and Rook But what really sets it apart from games like Slay the Spire or Darkest Dungeon is its major focus on story and its interesting divide in gameplay. And of course, I say “yes daddy” and then pass out.ĭeveloped by Klei, Griftlands is a card-based RPG that follows their proven track record of “fun roguelites with strong visuals.” The hand-drawn angular art style is striking, and the characters are well-animated with their own special brand of gibberish voice acting. And that’s how Griftlands grabs me by the neck and asks me if I want more. For me, it gets exhausting knowing there’s always more to play around with. Combine variety in gameplay with a charming aesthetic, and you got yourself spending days to weeks experimenting with the game’s mechanics.

The thing I love about any game with roguelike aspects is its replay value. Don’t feel like reading? Scroll to the bottom for a TL DR.
